[doggiebox] Re: Doggiebox feedback
Bret Van Horn
bret at workshed.com
Mon Feb 10 14:26:59 EST 2003
I think these are all great ideas. I am especially fond of the sequencing
portion, as I've been wishing for that one for quite awhile now. :-)
I'd also like to see an option to export all of the drum tracks to separate
audio files, so the drums can be mixed and effected independently in pro
tools if so desired.
And if you're feeling really saucy, the ability to add reverb, delay, and
other effects to each drum track would be nice. But I understand that you
have to limit the scope at some point. When I had to use a PC, I used an app
called LeafDrums, which was a lot like Doggiebox, and had the reverb/effects
capability, as well as individual volume controls, which was kind of nice.
Anyhow keep up the great work!
----- Original Message -----
From: "Ben Kennedy" <ben at zygoat.ca>
To: "François Rayer" <francois at 4umusic.com>
Cc: "Doggiebox" <doggiebox at lists.zygoat.ca>
Sent: Monday, February 10, 2003 2:07 PM
Subject: [doggiebox] Re: Doggiebox feedback
On 09 2 2003 at 8:30 am -0500, François Rayer wrote:
>So as musician, I downloaded it and play a little with it. These are
>the feedback and ideas I got about it, I hope this might help to make
>this thing to become ZeGreatThing ;-)
Thanks a lot for the feedback, I appreciate it, and I'm glad you are
having fun with Doggie :)
All of your ideas are right on point; here are my thoughts:
>You might propose to the user to set one instrument per line (on the
>left side of the bars) and so adding/removing a beat is just a click on
>the right place in the instruments/beats matrix. To keep the thing
>readable it's better if it adds the symbol of the instrument (like you
Yep, I tend to agree. Originally, my goal was to simplify the whole grid
by causing various drums to share spots -- for example, cymbals and hi
hats which wouldn't typically be hit at the same time. However, I
realise this does create extra hassle for quickly adding/removing things.
As it happens, doing what you've illustrated in the JPEG is very much
what I've had in mind for the near future. I am thinking of having a
switchable mode, so that you can either use the current behaviour
(compact five-line grid) or switch so that every instrument shows up in
its own space... and then have the drum kit list/palette follow the mouse
around so that it always appears to the left of the current row, in line
with the grid currently being edited.
Also, functions related to this: providing option-click to erase the
current drum, regardless of what it is; and control-click for more
options (as you suggest).
>2. The ability to name a set of bars is fine, I would like to be able
>to sequence them as the song need it, without copying it.
Yeah, I hear you on this; that's also on the idea list. Seems it would
be cool if you could copy a section in the section list, and paste it in
somewhere else, so that it functions like an alias to the first one. I
am thinking that the bars would show up in the editor like usual, but
with an indication that they are actually an alias for a pre-existing
section elsewhere in the song -- any changes made to one would be made
also to the original. Or, it could be locked so that changes could only
be made to the original.
>3. The granularity feature is fine but should be manageable by bar to
>keep a more compact interface.
In principle, I understand where you are coming from on this, and I think
there is room for improvement. However, I'm wondering how to implement
it in a way that would not cause widespread confusion. :) I think the
first step is that I need to indicate, on a per-bar basis somehow, what
the current granularity is -- i.e. what duration of note that a given
beat division represents.
>4. As a general remark, most of Mac users like the CTRL click (or right
>click) because it's fast. Many functions might be implemented that way
>and so being context sensitive (when you right click on a bar you get
>bar menu, on an instrument a menu about the instrument...)
Exact; I foresee the power here, and I just haven't had time to flesh it
out yet. For example, I envision control-click to provide a velocity
slider, so that you can alter the volume of a given drum/cymbal hit, etc.
>That's it for today :-) I will play a little more with this demo and
>perhaps come back to you with more feedback.
Awesome; I love the suggestions, and look forward to your other ideas.
By the way, I am copying this to the mailing list so people can get an
idea what is is lying ahead; hope you don't mind!
Ben Kennedy, chief magician
zygoat creative technical services
613-228-3392 | 1-866-466-4628
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