
Glad to see others are calling for more handy ways of "stretching" the beat and "swinging" the rhythm. Those things would certainly help Doggiebox fulfill the dreams we all have for it. I've also wondered how DB could represent the kind of drum stroke that LASTS longer than just a hit--i.e. where the sound starts before the beat on which it "lands", or alternately, continues to sound well afterward. Rolls are, of course, an example that could belong to either category. iDrum can't be the only program that attempts to "humanize" computer-generated rhythms, so there must be other relevant examples. And maybe there are some notation tricks out there for dealing with those lingering strokes that could be adapted for use with Doggiebox. If so, perhaps it's time to consider adding such refinements to what is already a great program. -Sterling