
Ben Kennedy wrote:
On 17 4 2004 at 3:18 pm -0400, The Reverend wrote:
2) Individual volume sliders for each drum that would allow you to mix the kit for playback or export.
You can already adjust the levels within the drum kit editor. Are you saying you want to be able to change overall drum levels on a per-song basis?
If so, IMO, that seems like it would going some way to duplicating the effect of outputing seperate drum tracks for seperate mixing. I mean, a real drummer can only vary the volume of his kit by vary the velocity of his strikes -- everything else comes from mic placement or mixing different mic feeds at different levels. So if you can output different tracks from DB, then their levels can be changed up or down in the mixer (as if you were recording different mics). If you don't want to output different tracks from DB, then its as if you're recording the whole kit with one or two mics.
3) MIDI support. I'd love to be able to use a MIDI controller to program, or even better, to start/stop and switch between sections in a live environment.
I'm working on MIDI input/playback now, and should have a beta ready shortly.
Ooooooo! :)
As I am not a MIDI expert, I'm open to as much detailed discussion on how to impelement MIDI as you folks might require. Can you explain more how you would envision the start/stop and section changing to work?
Well, I am definitely not a MIDI expert either. But I know vaguely that MIDI devices can be attached and made to work in concert with a master/slave relationship. I envision being able to slave a sequencer/recording device to Doggiebox (or slave DoggieBox to a sequencer/recording device) so that things like the stop and start of recording can be synchronised and automated (i.e. when I press record on my VS-1680, DB starts playing at MIDI time code point X, or something like that :) I've found my new iBook (excuse me: my wife's new iBook ;) is fast enough to play DB "live" to my recording module (which my G3 is not). So if I could use a MIDI master/slave arrangement to get DB and the module talking, very very easily swap entire drum parts out from under an existing track (when I find that, for example, those crash cymbals weren't working well and I want to replace them with splashes or something. This would be way cool :) This, even more than the implementation of multiple kits, would be my number one killer feature :) Of course, I realize other people who are more used to MIDI and software sequencers and the like would probably have other uses for it, but I don't know what they are ... yet :)
7) An icon editor in the kit editor.
With what kind of facilities? I don't see much point in trying to duplicate a paint program inside Doggiebox. What kind of things would be better achieved within the kit editor that could not be done as a copy-n- paste out of Photoshop or somesuch?
Yeah, that seems like feature creep to me. DB is a good drum machine and doesn't need to be a half-assed painting or icon-making program (of which there are already many). I suppose maybe one could add a hook so that double-clicking the icon opened the image in the app of the users selection (like a helper app). That seems as far as one would possibly need to go there. Cheers, Carl -- Carl Edlund Anderson http://www.carlaz.com/