Carl
I'm relatively new to DoggieBox, but it is just what I was looking for. I agree that things are pretty quiet. One thing I've done is built a decent drum kit by combining some of the GarageBand Rock drum samples with CDs I bought from BetaMonkeyMusic.com. They have really good drum samples and they have good prices.
After using Doggiebox for several months, there are three features requests I'd like to make (I don't think they are original to the group).
1) The ability to split each drum out into separate sound files (e.g. an AIFF file of just the kick, then one with just the snare, etc.). Splitting out to Midi would be nice too, but most programs other than GB let you do this fairly easily. The benefit for me is that I can import the sound files into ProTools and mix each drum part with EQ and compression. I've been taking a ProTools class taught by a recording engineer that's been doing this for 20 years, and it's amazing to see what he can do with drums and bass tracks. He takes an OK track and really brings it to life.
2) The ability to import midi drums and be able to set the mapping. Most programs use GM or GM2, it would be nice to be able to specifiy this when you import so that DoggieBox gets the mapping in sync.
3) When creating a drum kit, have a pre-set for GM and GM2 (a drop down list) so I don't have to look up the key mappings for kicks, snares, etc. That's just to make it easier to map a new kit to midi.
DoggieBox does >= 95% of what I want a drum program to do. I think it's a great piece of software for the money. Of course, adding these enhancements would make it closer to 100%. :)
P.S. I use a notation program that is only available for Windows, called Musedit (www.musedit.com). One of the really cool things it has is the ability to take a TAB text file for guitar or bass and import it. Once it's imported, it can make a midi file and generate standard notation. He can also play the file, so if you're trying to understand how something should sound, this is a really good program for that.
Musedit supports drum notation (you can create rock drum notation or symphonic percussion), but doesn't import the drum tab notations you see on various web sites. Now if you really want to see DoggieBox cook, importing that drum notation text would do it for me.
thanks
dave sampson
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On 24/11/2006 18:28, David Sampson wrote:
I'm relatively new to DoggieBox, but it is just what I was looking for. I agree that things are pretty quiet. One thing I've done is built a decent drum kit by combining some of the GarageBand Rock drum samples with CDs I bought from BetaMonkeyMusic.com. They have really good drum samples and they have good prices.
I've got a couple of BetaMonkey loop discs as well (for when I'm too lazy to start programming stuff out in DB right away ;) and like 'em well, though I've not done much with the individual samples up to now. Which samples/groups of samples does your dbkit use? I wonder if I've got the right BetaMonkey stuff to give it a spin, or to adapt it relatively easily ....
- The ability to split each drum out into separate
sound files (e.g. an AIFF file of just the kick, then one with just the snare, etc.). Splitting out to Midi would be nice too, but most programs other than GB let you do this fairly easily.
Yeah, this is an oft requested feature for the next version. I used not to worry about it much myself, but as I've been doing more with DB and such, I increasingly wish I had it!
- The ability to import midi drums and be able to set
the mapping. Most programs use GM or GM2, it would be nice to be able to specifiy this when you import so that DoggieBox gets the mapping in sync.
Ooo, yeah, I'm sure I remember requesting this feature back a couple of years ago (and I'm sure I'm not the only one!).
Ben made heroic efforts to get Midi Machine Control and MIDI export working (the former has been _very_ useful to me!) but I would _love_ to be able to throw some of my scrounged MIDI files at Doggiebox and have it strip out the percussion parts and load everything up as a regular dbsong!
- When creating a drum kit, have a pre-set for GM and
GM2 (a drop down list) so I don't have to look up the key mappings for kicks, snares, etc. That's just to make it easier to map a new kit to midi.
Isn't there a drop-down list for GM in the Kit Editor? Or is only there in recent (well, relatively recent!) beta versions?
Musedit supports drum notation (you can create rock drum notation or symphonic percussion), but doesn't import the drum tab notations you see on various web sites. Now if you really want to see DoggieBox cook, importing that drum notation text would do it for me.
That would be cool .... TAB import always seems very dependant on the quality of the TAB, though! :)
Cheers, Carl