
Ben et al.: I have a question regarding the drum sound samples with a downbeat that does not occur at the start of the sample -- such as the 'shaker egg' that comes with Ben's Premier Kit. While trying it out recently I noticed a small rhythmic problem. To compensate for the fact that the downbeat occurs midway through the sample, I had to start the shaker egg a 16th earlier than I would have expected. Even though this worked, it was a pain in the ass. 8-) Therefore my question is: would it be feasible to add an 'offset' control to the drum kit editor? It could control the time before/after the downbeat that the sample would start. This would enable the user to have full control over where in the specific sample the downbeat is. Just a thought. Anyway, happy holidays to those who have them! mjk

On 24 12 2003 at 5:48 pm -0500, matt k. wrote:
Therefore my question is: would it be feasible to add an 'offset' control to the drum kit editor? It could control the time before/after the downbeat that the sample would start. This would enable the user to have full control over where in the specific sample the downbeat is.
This is a great idea. I'll add it to the todo list. As we briefly discussed, such a facility would probably be of interest to people using weird samples (e.g. reversed guitar sounds or whatever) that "reverse- decay" upto the down-beat. This will pose an interesting design problem since sounds will have to be schedule-able earlier than they appear in the score (e.g. in theory a given instrument might be placed in bar 3, but would actually have to start playing in bar 1, or conceivably even before the beginning of the song?!). -ben -- Ben Kennedy, chief magician zygoat creative technical services 613-228-3392 | 1-866-466-4628 http://www.zygoat.ca

This is a great idea. I'll add it to the todo list. As we briefly discussed, such a facility would probably be of interest to people using weird samples (e.g. reversed guitar sounds or whatever) that "reverse- decay" upto the down-beat.
This will pose an interesting design problem since sounds will have to be schedule-able earlier than they appear in the score (e.g. in theory a given instrument might be placed in bar 3, but would actually have to start playing in bar 1, or conceivably even before the beginning of the song?!).
Hm... I guess I am understanding his request differently then you. This is what I am hearing: Take a sampled sound of a shaker "shhhkk-shh". This sample was recorded at a particular tempo, let's say 144. The "shhhkk-shh" will work fine for a song with that or near 144 bpm. Now take it to a song that is 100 bpm. The "shhhkk-shh" will be too fast because the "-shh" comes too quickly on the downbeat. I think what he is asking is to be able to define a point in the sample to delay, hence dividing one sample into two parts and giving user control of when the "shh" follows the "shhhkk". The problem can be solved, for the most part, with two sound samples unless the "shh" doesn't fit into 1/12th of a beat. My apologies in advance if I am misunderstanding the technical aspect of what you are describing Ben. Cheers, Christoph

On 05 1 2004 at 9:18 pm -0500, Christoph wrote:
Take a sampled sound of a shaker "shhhkk-shh". This sample was recorded at a particular tempo, let's say 144. The "shhhkk-shh" will work fine for a song with that or near 144 bpm. Now take it to a song that is 100 bpm. The "shhhkk-shh" will be too fast because the "-shh" comes too quickly on the downbeat.
Hmmm, that's another good point. Not quite the same but related and just as important nonetheless. This could open a can of worms though; how many parts would one want to configure in a sound? I wonder in how many cases this would be a practical concern that would not be better mitigated by simply devising and using two distinct samples ("shaker start", "shaker end"). -ben -- Ben Kennedy, chief magician zygoat creative technical services 613-228-3392 | 1-866-466-4628 http://www.zygoat.ca

At 22:08 05/01/2004, Ben Kennedy wrote:
On 24 12 2003 at 5:48 pm -0500, matt k. wrote:
Therefore my question is: would it be feasible to add an 'offset' control to the drum kit editor? It could control the time before/after the downbeat that the sample would start. This would enable the user to have full control over where in the specific sample the downbeat is.
This is a great idea. I'll add it to the todo list. As we briefly discussed, such a facility would probably be of interest to people using weird samples (e.g. reversed guitar sounds or whatever) that "reverse- decay" upto the down-beat.
I wonder whether this would tie-in to some facility to set DB play certain drums behind or ahead of the beat? Cheers, Carl -- Carl Edlund Anderson mailto:cea@carlaz.com http://www.carlaz.com/
participants (4)
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Ben Kennedy
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Carl Edlund Anderson
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Christoph
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matt k.