
Good idea. Another one might be to reverse a long-decaying cymbal to create a crescendo effect. You'd have to nip off the end (formerly the beginning) and fade it out a bit, but it should work.
From: Dan Costello <stellaswindow@earthlink.net> Date: 2004/08/10 Tue PM 12:33:35 EDT To: doggiebox@lists.zygoat.ca Subject: [Doggiebox] drum sound editing trick
Hey all--
Thought this might be of interest to those of you looking to add variety to your existing DB kits.
I just discovered that I can take a cymbal sound into an editor, nip off just the front few microseconds of it, and get a sound like a softer hit on that cymbal. It's not perfect, because the initial attack of the stick tip actually hitting the metal is lost. But it sounds surprisingly good, especially in the mix of a well-built DBsong, and it's sure a lot easier than trying to RECORD half a dozen different attacks on each cymbal.
Cheers, Dan
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mcarlyle@charter.net wrote:
Good idea. Another one might be to reverse a long-decaying cymbal to create a crescendo effect. You'd have to nip off the end (formerly the beginning) and fade it out a bit, but it should work.
I was thinking of playing around with some of the ns_kit cymbals in this way, since they have really long decays. I've started putting together a DB "recipe" style kit that would link to yer locally downloaded ns_kit samples, but I'm still grinding around in the "create a million numbered icons stage" (since I thought I would build a recipe kit that uses _all_ the ns_kit samples :) Ooo, and while in the US a few weeks ago, I rescued my old "Sounds of Prehistoric Scandinavia" CD, which is replete with little example tracks of people rattling, scraping, and tapping individual things. I suppose its under some form of copyright, but the sounds really _deserve_ to be liberated into a usable form :) Cheers, Carl -- Carl Edlund Anderson http://www.carlaz.com/
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