Yes I agree - the most effective way would be a combination of shape and colour - I only used the solid block only method for speed really and because personally I find the colour difference the easiest to refer to in db. I'll probably eventually get round to making use a bank of ready made icons in both shape (simple, clear and based very loosely on the actual drum) but heavily biased colour.... The shape would be a tweak as far as I'm concerned though. The best use of shape would be to differentiate between the sampled velocity variation as opposed to the db volume controlled velocity ... so for example a snare drum sampled at top velocity might be a solid red square filling the whole of the icon's area.. a lower velocity sample might be a smaller red square, not filling the whole area ... and a lower velocity still could be even smaller etc. The software volume on each sample can be represented (as it is already) by the tinting of the icon. This would communicate as clearly as possible the sound and pattern. Cheers Sion Morris Liverpool www.cinnamondesign.co.uk/music/music.html On 10 Mar 2005, at 9:44 pm, David Holloway wrote:
there's no reason not to have it both ways. i think it should be pretty easy for me to offer colorized versions of the icons. i use adobe illustrator to do my icons so it should be pretty easy to color things up a little.
and if i run out of time i'd be happy to send out a copy of the illustrator document and people can tweak and color to their heart's content.
cheers, david.