hey
is notice a short delay when using the kick drum... you can hear it
pretty good when you have like 8 hi hats in a bar, and you put in a
kick drum, its has a very short delay.. is it the sound file or a
little flaw??
max
On 15.09.2002 at 2:46 pm -0400, J. Compere wrote:
>...you've probably already heard this, but DB seems to work just fine in
>10.1.5 -- one nagging question (for me) remains -- one thing I really want
>to do is import my own sound fragments to DB, but... I can't figure out how
>to do that -- the manual has an "edit sound" section, but it doesn't quite
>say how -- sorry to be so dense, but are there possibly instructions posted
>somewhere on how to do this? Thanks for a great program -- jack
Hi Jack,
No, there are no good instructions available yet. :/ (Still haven't
written that part of the manual). Here is a brief run-down, which maybe
someone else on the mailing list can supplement:
- start by creating a new drum kit; I'd suggest duplicating "ben's
premier kit.dbkit" in the finder, renaming it to something new ("jack's
drums.dbkit"), then Open that file in Doggiebox.
- you'll see a "drum kit editor" document window (not the same as the
song editor that you are already familiar with).
- choose an existing drum variant from the scrolling list, then use the
controls under "instrument details" to select a new sound, rename it,
choose the icon, etc.
- to add a new sound to the kit, click "add new drum", then do the same.
Crash course, hopefully will point you in the right direction...? :)
-ben
--
Ben Kennedy, chief magician
zygoat creative technical services
613-228-3392 | 1-866-466-4628
http://www.zygoat.ca
Greetings all,
I'm pleased to mention that after a painfully lengthy delay, build 1A2 of
Doggiebox is finally packaged up and posted for your consumption!
New changes in build 1A2:
- stereo panning for drum sounds now supported, along with a wider range
of input file formats (AIFF, WAV, VOC, AU, IFF, PAF, SF, W64). This
comes as part of a significant re-implementation of the audio subsystem
which will continue to evolve over the next several builds. Note: you
will need to re-import custom sounds into your drum kits; see included
release notes.
- no longer skips beats during playback under Mac OS 10.2 (when using
new/updated drum kits).
- bug fixed where preferences dialog would crash upon dismissal.
- insertion point now follows pastes (moves to after the last pasted bar).
I have not yet posted an announcement to the mainstream outlets
(versiontracker, news sites, announcement list, etc) yet -- those of you
on this discussion list get first peek. :)
In addition to the usual feedback I would appreciate if you could confirm
a couple of things:
- that the app still runs as expected if you are still using OS 10.1
- that the app runs smoothly if you are using OS 10.2 (which I am now)
- that the release notes are clear enough with respect to upgrading
custom drum kit files to support the new code
Regarding the last point, read the release notes (included) for full
details. The issue is one that should only concern people who have made
their own drum kits using build 1A1. (I'm not sure what percentage of
the user base this affects, so it will be interesting to see whether this
is a big deal.)
Grab it all now at:
http://www.zygoat.ca/products/doggiebox/distribution/Doggiebox-1A2.sit
-ben
--
Ben Kennedy, chief magician
zygoat creative technical services
613-228-3392 | 1-866-466-4628
http://www.zygoat.ca
hey
just wondering, when will the new version come out?
im on 10.2 right now and doggiebox skips beats very bad, so im really
looking forward to a new version...
max