>>7) An icon editor in the kit editor.
>With what kind of facilities? I don't see much point in >trying to
>duplicate a paint program inside Doggiebox. What kind of >things
>would be
>better achieved within the kit editor that could not be >done as a
>copy-n-
>paste out of Photoshop or somesuch?
An icon editor might be overkill, but including a handful of (easily accessed) attractive icons would make DB seem more finished and professional. I think this would improve the perceived value of the program.
Phillip
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this is what would work wonders for me:
* putting in an additonal option in the "export sections..." menu
option that would allow you to select ANY, SOME or ALL of the 5 (count
them, five) individual kit-pieces for export.
Hmmmm... did that make sense?
Ok - here is an example:
lets say I have made 5 bars of music -- the chorus of a song.
It would be great to be able to go into "export sections...", and
select, lets say, TWO of the kit-pieces (hihat and snare, or bassdrum
and cymbals, or any other combination) and export only 5 bars of those
two pieces.
Similarily, you could have a complete song over 90 bars, and export
ONLY the complete snare track from that song.
The logical layout of Doggiebox is such that this could be as easy as
just selecting one or several of the five "lines" of kit-pieces for
export. For example -- you could just choose to export the "top line"
(usually the cymbals), or the "bottom line", (usually the bass drum.)
Doing it this way would provide a simple means of organizing your
export.
Another option would obviously be to just have the option of exporting
"all the snare rimshots in this song".type of deal, but I think that be
a bit more cumbersome. What if I have a song where every other snare hit
is a rimshot?
Tor
P.S: Here is a track I have made recently using Doggiebox:
http://www.mementor.net/lyd/eye_to_eye.mp3
The next step for me would separating each of the kit-pieces, giving
the Bassdrum a little extra wooompf, the snare a little distortion, the
hihat a little flanger, cymbals lots of reverb and so forth. For this I
need the seperate export options.... otherwise its just too much of a
hassle
here is another one:
http://www.mementor.net/lyd/lost_love.mp3
the drums are a little high on this one -- a common mistake amongst
noob-drummers like myself, I think :-)
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I've had a couple of "drums only" Doggiebox song tracks sitting on my
web site for a while, waiting for me to add guitars and stuff. Well
having not quite managed to get my marginally more complex piece ready
before my lady wife returned from a research trip abroad and wanted to
reclaim usage of the office/studio/bedroom/computer again ;) I hastily
slapped guitars and bass on the mindnumbingly simple piece I was working
on instead, just so I could claim to myself to have done something ...
anything :)
So an MP3 of this track, "Afterburner", with drums by Doggiebox is on my
web site: <http://www.carlaz.com/music/current.html>. The .dbsong is
there too. The track as it stands is just a sludgey riff-fest (plug-in
and go), completely unmixed or anything (I made the MP3 by sending the
stereo monitor mix back to my old G3, which has a line-in, and recording
it in Peak :) I did record a version with hastily written, hastily
recorded vocals, but it was so awful decided to revisit vocals at some
point in the indeterminate future :) But it's still the furtherest I've
gotten with any musical project (other than the dodgy cover band with
the dudes from work, which doesn't count :) for a hell of a long time,
so I'm determined to be proud of its progress :)
Here's a little more about the DB aspects: The track starts with some
woodblock tapping that isn't part of the song _per_se_ but is there so
that I can (try to) keep time with the guitar before the proper drums
come in; I would mix the woodblocks out eventually. The same woodblock
tapping returns later in the piece where there's another _sans_drums_
bit. This is my standard operating procedure to line-up the different
instruments. I could have probably livened up the drums with some small
tempo changes here and there--speeding up towards the end of the
instrumental bit, for example--but hey, I was working fast. Ideally, I
should go back and liven up the ride cymbal part, which is kinda
ching-ching-ching-ching, with at least some different velocity hits--but
swapping out the drum track and lineing up a new one with the existing
recording is a pain in the ass :) I do like some of the fast snare
fills, though. Some of them work quite well, I thought. Though if DB
ever got a feature to tweak particular elements of the kit ahead or
behind the beat, it would probably have been handy to set the rhythm
keeping element of the snare (or ride) a bit behind the beat, to give it
a bit more "groove". If we ever get that and MIDI master/slaving as DB
features, I'll definitely go back at recut the drums :)
Oh, the .dbsong file is "old style". I haven't converted it to the new
pattern-pallete approach yet!
Cheers,
Carl
--
Carl Edlund Anderson
http://www.carlaz.com/
Hi Karl
Whoops - looks like the page is no longer there. I got the link from
the following post:
http://forums.macrumors.com/showthread.php?p=775642#post775642
in the meantime you can download the ones (39mb) I have from:
http://82.42.122.13/~sion/Files/mp3/Cedric_samples.sit
From what I remember this chap Cedric and his mate recorded the drum
samples in order to sequence them together for a song they were working
on for some kind of competition. Guess they didn't win!
Cheers
Sion
Don't know if anyone has come across this page before, but it sure
looks like it has ideal doggiebox drum kit potential:
http://www.cedrik.com/ebm/
cheers
Sion
I really like the sound of this kit. I usually use my nskit, but this
Hemberger snare sound is really big.
http://www.soundclick.com/bands/7/mikecarlylesinstrumentaldemosmusic.htm
There's only one song on the link above. I have another area with more
complete songs. They don't use Hemberger, though.
Hey all,
Doggiebox 1.1.1 is now available for download at <http://
www.doggiebox.com/download.php>.
Here's what's new:
• Updated the Italian localization, thanks to Vella Bruno.
• Fixed some bugs which caused it to be impossible to change tempo or
time signature under some circumstances.
• Added support for AVR sound file format.
-ben
--
Ben Kennedy, chief magician
zygoat creative technical services
613-228-3392 | 1-866-466-4628
http://www.zygoat.ca
I noticed that the new version of ns_kit, version 7, is now available
for download. And I grabbed it :) but was wondering if any of you still
have the WAV samples from the previous ns_kit6 lying around? I used to
have them, but I think I lost them in a disk crash some weeks back!
Cheers,
Carl
--
Carl Edlund Anderson
http://www.carlaz.com/
I would post these myself, but I'm concerned about the copyright issues
involved. Now... For those of you who have acquired GarageBand and
the Jam Pack, I present you with this little tidbit:
HD > Library > Application Support > GarageBand > Instrument Library >
Sampler > Sampler Files.
Here you will find ALL THE AIFF SAMPLES USED FOR GARAGEBAND'S VIRTUAL
INSTRUMENTS. Use them wisely. As previously stated, I don't think a
kit built from them is legally distributable, but you could always post
the icon art and a "recipe".
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(oo) Rock and roll like it still matters.
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>V< http://www.revrat.com
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