Sometimes I want to change the tempo of a song section. In order to do this, I have to shift-click to select the first and last measure of that section. It can be frustrating for longer sections.
How feasible would it be to include a checkbox in the song inspector that would allow you to apply tempo changes to entire sections?
Do sections exist as units that can be modified within the underpinnings of Doggiebox? ____________ Mike Carlyle Wilbraham, MA USA
On 08/05/2005 15:38, Mike Carlyle wrote:
Sometimes I want to change the tempo of a song section. In order to do this, I have to shift-click to select the first and last measure of that section. It can be frustrating for longer sections. How feasible would it be to include a checkbox in the song inspector that would allow you to apply tempo changes to entire sections?
Will the "Select All" keyboard command grab a whole section (so you can apply a tempo change to all its bars) if the section is open in the editing window? I remember the "Select All" keyboard command being a little odd in some builds (like, it didn't work, basically), but can't remember how it behaves at present ....
Cheers, Carl
Carl Edlund Anderson wrote at 2:26 pm (+0100) on 13 5 2005:
Will the "Select All" keyboard command grab a whole section (so you can apply a tempo change to all its bars) if the section is open in the editing window?
Yep, that's the idea.
I remember the "Select All" keyboard command being a little odd in some builds (like, it didn't work, basically), but can't remember how it behaves at present ....
Please report instances of flakyness that persist. :)
-b
On 13/06/2005 23:05, Ben Kennedy wrote:
Please report instances of flakyness that persist. :)
Nothing to do with selecting here :) but I did notice over the weekend that DB seemed to be having some odd trouble playing back simultaneous samples.
As a specific test case, I had a 4-bar pattern kick hit on the 1 of each bar. I then added a cymbal crash to the 1 of the first bar. When I played the changed section back, I heard the cymbal crash but not the kick (or actaully the kick seemed "muted" almost to the point of inaudibility); the other kicks on the 1 of bars 2, 3, and 4 played fine though. Interestingly, when I dumped this to an AIFF file and played it back in iTunes, the kick and crash on the 1 of bar 1 were both clearly audible (just not when playing straight out of DB).
I suppose this may be some kind of memory problem (possibly in Apple's audio stuff rather than DB specifically) that crops up when handling relatively large audio samples on the fly? (I was using my ns_kit7free dbkit, and the kick and crash together are a fair bit of audio data, relatively speaking -- perhaps giving DB trouble when rendering on the fly, but grinding out into the AIFF all right?)
Cheers, Carl
On Jun 20, 2005, at 9:27 AM, Carl Edlund Anderson wrote:
As a specific test case, I had a 4-bar pattern kick hit on the 1 of each bar. I then added a cymbal crash to the 1 of the first bar. When I played the changed section back, I heard the cymbal crash but not the kick (or actaully the kick seemed "muted" almost to the point of inaudibility); the other kicks on the 1 of bars 2, 3, and 4 played fine though. Interestingly, when I dumped this to an AIFF file and played it back in iTunes, the kick and crash on the 1 of bar 1 were both clearly audible (just not when playing straight out of DB).
I experienced the same problem using the linked ns_kist7free as well over the weekend. To get around what I'm going to call "the anomaly", I would save my file, quit DB and restart DB. I worked out about a 120 second song. . o O ( punk rock! ) This happened on more than just specific instruments from the kit. Cymbals, Snare, Kick all faded in and out in instances. Eventually, I dumped a flawless aiff and imported to work in Pro Tools no problem, but it was definitely classifiable as "flakyness". :)
The NS kit Free sound great btw Carl. Thanks for putting it together.
Corey
On 20/06/2005 18:05, Corey Knafelz wrote:
The NS kit Free sound great btw Carl. Thanks for putting it together.
My ns_kit7free dbkit is just an inflated rip-off of Mike Carlyle's version :)
I did rearrange things slightly, like for example I separate the left and right snares as though they were different drums (figuring the hypothetical drummer has 2 arms, after all), but the ordinary, rimshot, and press roll samples for a given hand are all grouped together (figuring you can't do a lefthand press roll at the same time as you do lefthand rimshot). This seemed like an aid to "thinking like a drummer" to me, but man! does it make a huge list of choices when you context-click on a drum (there being, for example, some 64 variations of "left hand snare" if you're using an "uncut" version of my ns_kit7free dbkit). Potentially, it could be more usable if the variations were separated out -- that would make a longer drum kit list and allow you to trigger a lefthand press roll at the same time as you do lefthand rimshot, but some or many may not be bothered by that.
I think I'm gonna wait until Ben enables direct editing of MIDI velocity values from the keyboard to finish off the MIDI kit mapping stuff -- hand-editing all :) but hopefully it will then be pretty useable and versatile. I'm already thinking about how to do myself up a basic ns_kit7 (full) dbkit that will make good use of the wider range of sounds (mmm, part-open hats! :) without making the dbkit interface too stupidly extreme. A lot of the instruments in ns_kit7free have 16 velocity levels; I might try, for example, 12 evenly spaced basic velocity levels of snare (I love rolls that rise and fall dramatically :) but have like three a, b, and c, sublevels of level 12, with 12b as the default (assuming the majority of the snare hits in my compositions would be full on hits, but allowing me a little more genuine variation in sound between different samples at that level).
Cheers, Carl
Mike Carlyle wrote at 10:38 am (-0400) on 08 5 2005:
Sometimes I want to change the tempo of a song section. In order to do this, I have to shift-click to select the first and last measure of that section. It can be frustrating for longer sections.
As Carl suggested, you could simply choose the section in question from the Sections list, b) do a Select All, then apply the change. Is that too awkward?
Conceivably I could also tweak things so that if you double-click in the list it would also do a Select All (when clicked over the "duration"/"cue point" column, since dbl-clicking on the "name"/"description" field initiates text editing).
Do sections exist as units that can be modified within the underpinnings of Doggiebox?
Yes. Basically, the internal hierarchy looks like this:
notes/drums/events > bars > sections \ song playlist / : drum kit
If that makes any sense (fixed-width font) :)
-b
I've forgotten what I was doing at the time that confused me. Forget I even brought it up. There are bigger fish to fry.
On Jun 13, 2005, at 6:10 PM, Ben Kennedy wrote:
Mike Carlyle wrote at 10:38 am (-0400) on 08 5 2005:
Sometimes I want to change the tempo of a song section. In order to do this, I have to shift-click to select the first and last measure of that section. It can be frustrating for longer sections.
As Carl suggested, you could simply choose the section in question from the Sections list, b) do a Select All, then apply the change. Is that too awkward?
Conceivably I could also tweak things so that if you double-click in the list it would also do a Select All (when clicked over the "duration"/"cue point" column, since dbl-clicking on the "name"/"description" field initiates text editing).
Do sections exist as units that can be modified within the underpinnings of Doggiebox?
Yes. Basically, the internal hierarchy looks like this:
notes/drums/events > bars > sections \ song playlist / : drum kit
If that makes any sense (fixed-width font) :)
-b
-- Ben Kennedy, chief magician zygoat creative technical services 613-228-3392 | 1-866-466-4628 http://www.zygoat.ca
----------------------------------- Mike Carlyle Wilbraham, Massachusetts USA